| 14. |
Draqon Pung
|
|
A Pung or Kong of Dragon Tiles. May be concealed or melded.
|
| 15. |
Prevalent Wind
|
|
A Pung of the Table Wind which corresponds to the round in progress. May be concealed or melded.
|
| 16. |
Seat Wind
|
|
A Pung or Kong of the Wind Tile, corresponding to the player's Seat position
of the table (always East when the player is the dealer; for the other players,
proceeds in the order South-West-North to the right of the dealer). May be
concealed or melded.
|
| 17. |
Concealed Hand
|
|
Having a concealed hand (no melded sets) and going out off a player's discard.
|
| 18. |
All Chows
|
|
A hand consisting of all runs and no honors.
* Can be finished with any type of wait (Single, Closed, Edge, etc.)
|
| 19. |
Tile Hog
|
|
Using all four of a single suit tile without declaring them as a Kong. A Concealed Kong or Melded Kong does not also count as Tile Hog.
|
| 20. |
Double Pung
|
|
Two Pungs of the same numbers in two different suits (2-2-2 Bamboos + 2-2-2 Dots).
|
| 21. |
Two Concealed Pungs
|
|
Two Pungs which are achieved without claiming.
|
| 22. |
Concealed Kong
|
|
Created when four identical tiles, all drawn, are declared as a Kong.
|
| 23. |
All Simples
|
|
A hand formed without Terminal or Honor tiles.
|