Mahjong Time
Sign In  
Language: English  简体中文  繁體中文  Español  Français  Русский  日本語 한국어
Home About MT News Game Info Tournaments Affiliates Contact Us
Mahjong Rules
Mahjong Competition Rules
Hong Kong Mahjong Rules
American Style Mah Jongg Rules
Riichi Competition Rules
European Classical Mahjong Rules
Zung Jung - Mahjong Rules
Taiwanese Mahjong Rules
Ari Ari Mahjong Rules
Sanma Mahjong Rules
Mahjong Scoring
Mahjong Competition Scoring
Hong Kong Mahjong Scoring
American Style Mah Jongg Scoring
Riichi Competition Scoring
European Classical Mahjong Scoring
Zung Jung - Mahjong Scoring
Taiwanese Mahjong Scoring
Ari Ari Mahjong Scoring
Mahjong Game History
Mahjong Game History
Mahjong FAQ
General
Competitions/Tournaments
Fairness
Community
Financial Questions
Technical Support
Your MahjongTime Account
Join a Game
Community Features
Virtual Shop FAQ
Virtual Shop User's Guide
School Games FAQ
No Download required
Open Account
Learn to play

European Classical Mahjong Rules


Dealing the tiles / Breaking the wall

a.
The 144 pieces, including flowers & seasons (or 136 without flowers & seasons) are mixed and then placed faced down on the table. Each player then selects 36 tiles (or 34 without flowers & seasons) and arranges them face down in a row of 18 pieces (or 17 pieces without flowers & seasons) and 2 tiles high. Then, these rows are pushed forward to form a hollow square in the middle of the table.

Below is an example of an unbroken wall:

European Mahjong Game Rules - Dealing the tiles

b.
To determine which side of the wall to be the starting point, East throws the two dice and counts counterclockwise round the walls, beginning with himself as one (accordingly, numbers 1, 5, 9 indicate East, numbers 2, 6, 10 indicates South, numbers 3, 7, 11 indicates West and numbers 4, 8, 12 indicates North).

European Mahjong Game Rules - Dealing the tiles

c.
The player who sits at the starting point of the wall throws two dices again. Then, the numbers on both throws are added up. The player indicated then counts off along the tiles of his side of the wall, starting from the right end. Then, this player makes a break in the wall by pushing slightly the tiles to the left of the breaking point.

The seven stacks of tiles to the right of the breaking point are known as Dead Wall (or Kong box); the remaining tiles, starting from the tiles to the left of the breaking point, constitute the Live Wall. The 14 tiles of the Dead Wall are reserved as replacement tiles for Kongs (and Flowers and Seasons, if they are used). The Dead Wall is replenishing so the used supplement tiles are replaced by reserving new tiles from the tail end of the live Wall (however, the supplement tiles are always taken from the left end of the Dead Wall).

European Mahjong Game Rules - Dealing the tiles

d.
East starts the deal by taking the first two stacks of the tiles (i.e., four tiles) from the left of the break, then each of the other three players pick two stacks of tiles in order South, West and North. This is repeated twice so that each player has 12 tiles. East then draws the next stack of two tiles (top tile of the 1st and 3rd stacks), and South, East and North in turn take one tile each. Thus the dealer has 14 tiles and the other three players each 13 tiles.

European Mahjong Game Rules - Dealing the tiles

e.
If a player has a concealed Kong(s) in his hand he may declare it (them) at the same time he takes supplement tiles for Flowers and Seasons.

Previous   1  2  3  4    Next
 
About Mahjong Time - Download Mahjong - Mahjong Time Membership - Free Mahjongg Games - Free Mah Jongg Game - Mah jongg - Mah Jong - Terms & Conditions - Privacy Policy - Share Ware Mah Jongg - Mahjong Mahjong - Affiliate/Corporate - Play Mah jongg Online - Mah jongg Flowers - Mahjongg Mahjongg - Helpful Resources - Contact Us - Press Inquiries - Site Map - English - Chinese Simplified - Chinese Traditional - Spanish - French - Russian - Japanese - Korean - Mahjong

Copyright © 2017 Mahjong Time All Rights Reserved